You can use TypeScript within Svelte components. IDE extensions like the [Svelte VS Code extension](https://marketplace.visualstudio.com/items?itemName=svelte.svelte-vscode) will help you catch errors right in your editor, and [`svelte-check`](https://www.npmjs.com/package/svelte-check) does the same on the command line, which you can integrate into your CI. ## ` ``` Doing so allows you to use TypeScript's _type-only_ features. That is, all features that just disappear when transpiling to JavaScript, such as type annotations or interface declarations. Features that require the TypeScript compiler to output actual code are not supported. This includes: - using enums - using `private`, `protected` or `public` modifiers in constructor functions together with initializers - using features that are not yet part of the ECMAScript standard (i.e. not level 4 in the TC39 process) and therefore not implemented yet within Acorn, the parser we use for parsing JavaScript If you want to use one of these features, you need to setup up a `script` preprocessor. ## Preprocessor setup To use non-type-only TypeScript features within Svelte components, you need to add a preprocessor that will turn TypeScript into JavaScript. ```ts /// file: svelte.config.js // @noErrors import { vitePreprocess } from '@sveltejs/vite-plugin-svelte'; const config = { // Note the additional `{ script: true }` preprocess: vitePreprocess({ script: true }) }; export default config; ``` ### Using SvelteKit or Vite The easiest way to get started is scaffolding a new SvelteKit project by typing `npx sv create`, following the prompts and choosing the TypeScript option. ```ts /// file: svelte.config.js // @noErrors import { vitePreprocess } from '@sveltejs/vite-plugin-svelte'; const config = { preprocess: vitePreprocess() }; export default config; ``` If you don't need or want all the features SvelteKit has to offer, you can scaffold a Svelte-flavoured Vite project instead by typing `npm create vite@latest` and selecting the `svelte-ts` option. In both cases, a `svelte.config.js` with `vitePreprocess` will be added. Vite/SvelteKit will read from this config file. ### Other build tools If you're using tools like Rollup or Webpack instead, install their respective Svelte plugins. For Rollup that's [rollup-plugin-svelte](https://github.com/sveltejs/rollup-plugin-svelte) and for Webpack that's [svelte-loader](https://github.com/sveltejs/svelte-loader). For both, you need to install `typescript` and `svelte-preprocess` and add the preprocessor to the plugin config (see the respective READMEs for more info). If you're starting a new project, you can also use the [rollup](https://github.com/sveltejs/template) or [webpack](https://github.com/sveltejs/template-webpack) template to scaffold the setup from a script. > [!NOTE] If you're starting a new project, we recommend using SvelteKit or Vite instead ## tsconfig.json settings When using TypeScript, make sure your `tsconfig.json` is setup correctly. - Use a [`target`](https://www.typescriptlang.org/tsconfig/#target) of at least `ES2022`, or a `target` of at least `ES2015` alongside [`useDefineForClassFields`](https://www.typescriptlang.org/tsconfig/#useDefineForClassFields). This ensures that rune declarations on class fields are not messed with, which would break the Svelte compiler - Set [`verbatimModuleSyntax`](https://www.typescriptlang.org/tsconfig/#verbatimModuleSyntax) to `true` so that imports are left as-is - Set [`isolatedModules`](https://www.typescriptlang.org/tsconfig/#isolatedModules) to `true` so that each file is looked at in isolation. TypeScript has a few features which require cross-file analysis and compilation, which the Svelte compiler and tooling like Vite don't do. ## Typing `$props` Type `$props` just like a regular object with certain properties. ```svelte ``` ## Generic `$props` Components can declare a generic relationship between their properties. One example is a generic list component that receives a list of items and a callback property that receives an item from the list. To declare that the `items` property and the `select` callback operate on the same types, add the `generics` attribute to the `script` tag: ```svelte {#each items as item} {/each} ``` The content of `generics` is what you would put between the `<...>` tags of a generic function. In other words, you can use multiple generics, `extends` and fallback types. ## Typing wrapper components In case you're writing a component that wraps a native element, you may want to expose all the attributes of the underlying element to the user. In that case, use (or extend from) one of the interfaces provided by `svelte/elements`. Here's an example for a `Button` component: ```svelte ``` Not all elements have a dedicated type definition. For those without one, use `SvelteHTMLElements`: ```svelte
{@render children?.()}
``` ## Typing `$state` You can type `$state` like any other variable. ```ts let count: number = $state(0); ``` If you don't give `$state` an initial value, part of its types will be `undefined`. ```ts // @noErrors // Error: Type 'number | undefined' is not assignable to type 'number' let count: number = $state(); ``` If you know that the variable _will_ be defined before you first use it, use an `as` casting. This is especially useful in the context of classes: ```ts class Counter { count = $state() as number; constructor(initial: number) { this.count = initial; } } ``` ## The `Component` type Svelte components are of type `Component`. You can use it and its related types to express a variety of constraints. Using it together with dynamic components to restrict what kinds of component can be passed to it: ```svelte ``` > [!LEGACY] In Svelte 4, components were of type `SvelteComponent` To extract the properties from a component, use `ComponentProps`. ```ts import type { Component, ComponentProps } from 'svelte'; import MyComponent from './MyComponent.svelte'; function withProps>( component: TComponent, props: ComponentProps ) {} // Errors if the second argument is not the correct props expected // by the component in the first argument. withProps(MyComponent, { foo: 'bar' }); ``` To declare that a variable expects the constructor or instance type of a component: ```svelte ``` ## Enhancing built-in DOM types Svelte provides a best effort of all the HTML DOM types that exist. Sometimes you may want to use experimental attributes or custom events coming from an action. In these cases, TypeScript will throw a type error, saying that it does not know these types. If it's a non-experimental standard attribute/event, this may very well be a missing typing from our [HTML typings](https://github.com/sveltejs/svelte/blob/main/packages/svelte/elements.d.ts). In that case, you are welcome to open an issue and/or a PR fixing it. In case this is a custom or experimental attribute/event, you can enhance the typings like this: ```ts /// file: additional-svelte-typings.d.ts declare namespace svelteHTML { // enhance elements interface IntrinsicElements { 'my-custom-element': { someattribute: string; 'on:event': (e: CustomEvent) => void }; } // enhance attributes interface HTMLAttributes { // If you want to use the beforeinstallprompt event onbeforeinstallprompt?: (event: any) => any; // If you want to use myCustomAttribute={..} (note: all lowercase) mycustomattribute?: any; // You can replace any with something more specific if you like } } ``` Then make sure that `d.ts` file is referenced in your `tsconfig.json`. If it reads something like `"include": ["src/**/*"]` and your `d.ts` file is inside `src`, it should work. You may need to reload for the changes to take effect. You can also declare the typings by augmenting the `svelte/elements` module like this: ```ts /// file: additional-svelte-typings.d.ts import { HTMLButtonAttributes } from 'svelte/elements'; declare module 'svelte/elements' { export interface SvelteHTMLElements { 'custom-button': HTMLButtonAttributes; } // allows for more granular control over what element to add the typings to export interface HTMLButtonAttributes { veryexperimentalattribute?: string; } } export {}; // ensure this is not an ambient module, else types will be overridden instead of augmented ```