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Imperative component API

In Svelte 3 and 4, the API for interacting with a component is different than in Svelte 5. Note that this page does not apply to legacy mode components in a Svelte 5 application.

Creating a component

const const component: anycomponent = new Component(options);

A client-side component — that is, a component compiled with generate: 'dom' (or the generate option left unspecified) is a JavaScript class.

import 
type App = SvelteComponent<Record<string, any>, any, any>
const App: ComponentType
App
from './App.svelte';
const const app: SvelteComponent<Record<string, any>, any, any>app = new new App(o: ComponentConstructorOptions): SvelteComponentApp({ ComponentConstructorOptions<Record<string, any>>.target: Document | Element | ShadowRoottarget: var document: Documentdocument.Document.body: HTMLElement

Specifies the beginning and end of the document body.

MDN Reference

body
,
ComponentConstructorOptions<Record<string, any>>.props?: Record<string, any> | undefinedprops: { // assuming App.svelte contains something like // `export let answer`: answer: numberanswer: 42 } });

The following initialisation options can be provided:

option default description
target none An HTMLElement or ShadowRoot to render to. This option is required
anchor null A child of target to render the component immediately before
props {} An object of properties to supply to the component
context new Map() A Map of root-level context key-value pairs to supply to the component
hydrate false See below
intro false If true, will play transitions on initial render, rather than waiting for subsequent state changes

Existing children of target are left where they are.

The hydrate option instructs Svelte to upgrade existing DOM (usually from server-side rendering) rather than creating new elements. It will only work if the component was compiled with the hydratable: true option. Hydration of <head> elements only works properly if the server-side rendering code was also compiled with hydratable: true, which adds a marker to each element in the <head> so that the component knows which elements it’s responsible for removing during hydration.

Whereas children of target are normally left alone, hydrate: true will cause any children to be removed. For that reason, the anchor option cannot be used alongside hydrate: true.

The existing DOM doesn’t need to match the component — Svelte will ‘repair’ the DOM as it goes.

index
import 
type App = SvelteComponent<Record<string, any>, any, any>
const App: ComponentType
App
from './App.svelte';
const const app: SvelteComponent<Record<string, any>, any, any>app = new new App(o: ComponentConstructorOptions): SvelteComponentApp({ ComponentConstructorOptions<Record<string, any>>.target: Document | Element | ShadowRoottarget: var document: Documentdocument.ParentNode.querySelector<Element>(selectors: string): Element | null (+4 overloads)

Returns the first element that is a descendant of node that matches selectors.

MDN Reference

querySelector
('#server-rendered-html'),
ComponentConstructorOptions<Record<string, any>>.hydrate?: boolean | undefinedhydrate: true });

In Svelte 5+, use mount instead

$set

component.$set(props);

Programmatically sets props on an instance. component.$set({ x: 1 }) is equivalent to x = 1 inside the component’s <script> block.

Calling this method schedules an update for the next microtask — the DOM is not updated synchronously.

component.$set({ answer: numberanswer: 42 });

In Svelte 5+, use $state instead to create a component props and update that

let 
let props: {
    answer: number;
}
props
=
function $state<{
    answer: number;
}>(initial: {
    answer: number;
}): {
    answer: number;
} (+1 overload)
namespace $state

Declares reactive state.

Example:

let count = $state(0);

https://svelte.dev/docs/svelte/$state

@paraminitial The initial value
$state
({ answer: numberanswer: 42 });
const const component: anycomponent = mount(Component, {
props: {
    answer: number;
}
props
});
// ...
let props: {
    answer: number;
}
props
.answer: numberanswer = 24;

$on

component.$on(ev, callback);

Causes the callback function to be called whenever the component dispatches an event.

A function is returned that will remove the event listener when called.

const const off: anyoff = component.$on('selected', (event: anyevent) => {
	var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(event: anyevent.detail.selection);
}); const off: anyoff();

In Svelte 5+, pass callback props instead

$destroy

component.$destroy();

Removes a component from the DOM and triggers any onDestroy handlers.

In Svelte 5+, use unmount instead

Component props

component.prop;
component.prop = value;

If a component is compiled with accessors: true, each instance will have getters and setters corresponding to each of the component’s props. Setting a value will cause a synchronous update, rather than the default async update caused by component.$set(...).

By default, accessors is false, unless you’re compiling as a custom element.

var console: Console

The console module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers.

The module exports two specific components:

  • A Console class with methods such as console.log(), console.error() and console.warn() that can be used to write to any Node.js stream.
  • A global console instance configured to write to process.stdout and process.stderr. The global console can be used without calling require('console').

Warning: The global console object’s methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. See the note on process I/O for more information.

Example using the global console:

console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
//   Error: Whoops, something bad happened
//     at [eval]:5:15
//     at Script.runInThisContext (node:vm:132:18)
//     at Object.runInThisContext (node:vm:309:38)
//     at node:internal/process/execution:77:19
//     at [eval]-wrapper:6:22
//     at evalScript (node:internal/process/execution:76:60)
//     at node:internal/main/eval_string:23:3

const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr

Example using the Console class:

const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);

myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err

const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
@seesource
console
.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)

Prints to stdout with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to util.format()).

const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout

See util.format() for more information.

@sincev0.1.100
log
(component.count);
component.count += 1;

In Svelte 5+, this concept is obsolete. If you want to make properties accessible from the outside, export them

Server-side component API

const const result: anyresult = Component.render(...)

Unlike client-side components, server-side components don’t have a lifespan after you render them — their whole job is to create some HTML and CSS. For that reason, the API is somewhat different.

A server-side component exposes a render method that can be called with optional props. It returns an object with head, html, and css properties, where head contains the contents of any <svelte:head> elements encountered.

You can import a Svelte component directly into Node using svelte/register.

var require: NodeRequire
(id: string) => any
require
('svelte/register');
const const App: anyApp =
var require: NodeRequire
(id: string) => any
require
('./App.svelte').default;
const { const head: anyhead, const html: anyhtml, const css: anycss } = const App: anyApp.render({ answer: numberanswer: 42 });

The .render() method accepts the following parameters:

parameter default description
props {} An object of properties to supply to the component
options {} An object of options

The options object takes in the following options:

option default description
context new Map() A Map of root-level context key-value pairs to supply to the component
const { const head: anyhead, const html: anyhtml, const css: anycss } = App.render(
	// props
	{ answer: numberanswer: 42 },
	// options
	{
		context: Map<string, string>context: new 
var Map: MapConstructor
new <string, string>(iterable?: Iterable<readonly [string, string]> | null | undefined) => Map<string, string> (+3 overloads)
Map
([['context-key', 'context-value']])
} );

In Svelte 5+, use render instead

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